Starting ammo: 100
Ammo pickup: no ammo pickup
Maximum ammo: 100
Primary Damage: 40-150
Secondary Damage 0
Primary fire is a melee (rather like a knife or baseball bat, or any hitting sort of weapon) attack, hold the primary fire to build up, and the shield gun will automatically discharge when another player is at point blanck range. It takes 2 seconds for the primary fire to fully charge
Secondary fire is a protective shield which can absorb damage, hold to activate the shield, let go to disactivate
The shield gun is unique in many ways. First of all it is the only weapon that does not have an ammo pack. Instead the shield gun replenishes ammo at a rather quick rate. Second of all, its primary fire is the only damage dealing attack in the game that does not use any ammunition at all, except perhaps for falling on an opponants head from a high altitude...
The ammo for the shield gun is instead used by its secondary fire, the shield, whenever the shield is activated, 15 ammunition is immedietly used, from then on the ammo will deplete at a rather fast rate until the shield runs out. It then cannot be used until it reaches at least 15 through automatic replenishment. It takes around 15 seconds for a shield gun with full ammo to become depleted, unless of course the shield takes damage, which it probably will considering that is what it is for. An empty shield gun takes around 19 seconds to fully replenish itself
The primary fire of the shield gun can be used to "shield jump" which is when a player jumps and then almost instantly releases the shield gun at their feet. The longer the shieldgun is charged, the higher you will go but the more damage you will inflict on yourself (between 20 or 53) The secondary fire is often used to prevent damage or recduce the amount of damage taken from falling, often from a flying vehicle, but sometimes also in multistorey maps. The secondary can also be used to "bio jump" in which the player fires a large glob of goo from the bio rifle on the floor and then activates the shield at their feet as they land on it and it pops, sending them into the air. It takes longer to perform then a shield jump but it prevents you from taking any damage at all.
Monday, February 16, 2009
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